NCSOFT / Iron Tiger
Leaving Crystal Dynamics, I went on in search of a company I could help contribute to their culture and production process. NCSOFT had just opened a mobile games studio in San Mateo, and I sought to get my foot in the door.
While I can't discuss the games we worked on, I can say that I contributed to two projects over the course of my two years at Iron Tiger. I helped to paper prototype, design, pitch, build, and iterate upon myriad content including but not limited to levels, enemy families, systems, features, matchmaking, and progression.
I also helped design and improve in-house tools, including the workflow of said tools. I worked closely with our tools engineer (who gave me a recommendation which you can read below), and created technical documents as in-house tools were being developed during production.
Speaking of culture, I was fairly integral in Iron Tiger's hiring process. I interviewed candidates for mid to director level positions within Design, UI/UX, Art, and QA, to ensure competency and company culture fit.
While I can't discuss the games we worked on, I can say that I contributed to two projects over the course of my two years at Iron Tiger. I helped to paper prototype, design, pitch, build, and iterate upon myriad content including but not limited to levels, enemy families, systems, features, matchmaking, and progression.
I also helped design and improve in-house tools, including the workflow of said tools. I worked closely with our tools engineer (who gave me a recommendation which you can read below), and created technical documents as in-house tools were being developed during production.
Speaking of culture, I was fairly integral in Iron Tiger's hiring process. I interviewed candidates for mid to director level positions within Design, UI/UX, Art, and QA, to ensure competency and company culture fit.