Rise of the Tomb Raider
I worked extensively on the open world hubs within Rise of the Tomb Raider. In the hub areas I
I also worked extensively on the Baba Yaga DLC. I was responsible for the cave entrance and mystical forest in this DLC, as well as some of the following areas, and some narrative.
I also made some contributions to the Endurance Mode, and various contributions throughout the rest of the game.
- designed various puzzles and traversal areas,
- set NPC locations, paths, and quest lines,
- helped design intricate "shards" to load and unload large portions of the hubs based on where the player was, and
- made sure the quest and mission systems we smart enough to know the player's progression throughout the entire game at any given time throughout all of this.
I also worked extensively on the Baba Yaga DLC. I was responsible for the cave entrance and mystical forest in this DLC, as well as some of the following areas, and some narrative.
I also made some contributions to the Endurance Mode, and various contributions throughout the rest of the game.