Joshua Jon Herbert Design
  • Professional Work
    • Double Fine
    • NCSOFT / Iron Tiger
    • Rise of the Tomb Raider
    • Lara Croft and the Temple of Osiris
    • Electropocalypse
    • Romo's Robot Space Race
    • Sandwich Kingdom: Ice Palace
    • Teenage Mutant Ninja Turtles: Ninja Slide
    • Warrior's Lair >
      • Level Editor/Scripting
  • Design Tests That Got Me Hired
    • GTA style quest line
    • Skylander's: Spyro's Adventure single player grey box
    • Battlefield 3 single player paper prototype
    • Torchlight single player concept
  • About Me + References
  • Contact + Resume

Rise of the Tomb Raider

TMNT: Ninja Slide
I worked extensively on the open world hubs within Rise of the Tomb Raider. In the hub areas I
  • designed various puzzles and traversal areas,
  • set NPC locations, paths, and quest lines,
  • helped design intricate "shards" to load and unload large portions of the hubs based on where the player was, and
  • made sure the quest and mission systems we smart enough to know the player's progression throughout the entire game at any given time throughout all of this.

I also worked extensively on the Baba Yaga DLC. I was responsible for the cave entrance and mystical forest in this DLC, as well as some of the following areas, and some narrative.

I also made some contributions to the Endurance Mode, and various contributions throughout the rest of the game.
Contact:
e-mail: [email protected]
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  • Professional Work
    • Double Fine
    • NCSOFT / Iron Tiger
    • Rise of the Tomb Raider
    • Lara Croft and the Temple of Osiris
    • Electropocalypse
    • Romo's Robot Space Race
    • Sandwich Kingdom: Ice Palace
    • Teenage Mutant Ninja Turtles: Ninja Slide
    • Warrior's Lair >
      • Level Editor/Scripting
  • Design Tests That Got Me Hired
    • GTA style quest line
    • Skylander's: Spyro's Adventure single player grey box
    • Battlefield 3 single player paper prototype
    • Torchlight single player concept
  • About Me + References
  • Contact + Resume