Warrior's Lair
Warrior's Lair, formerly Ruin, is an action role playing game set in a medieval world ravaged by the introduction of magic. You can see some of my work on the title here.
My role in the development of Warrior's Lair was Level Designer. I was responsible for utilizing the in-house proprietary level editor to design playable and non-playable geometry, game flow, encounters, lighting, quests, and interactive scripts for encounters, bridges, gates, crystals, and levers. I was also responsible for bug fixes of all levels, and for optimizing all assets within each sector to keep the render/frame rate within acceptable values. All sectors were designed to attach to other sectors to create randomly generated and unique dungeons on ever play through. The photos on this website exhibit my work on Warrior's Lair.
You can view footage of the game here.
My role in the development of Warrior's Lair was Level Designer. I was responsible for utilizing the in-house proprietary level editor to design playable and non-playable geometry, game flow, encounters, lighting, quests, and interactive scripts for encounters, bridges, gates, crystals, and levers. I was also responsible for bug fixes of all levels, and for optimizing all assets within each sector to keep the render/frame rate within acceptable values. All sectors were designed to attach to other sectors to create randomly generated and unique dungeons on ever play through. The photos on this website exhibit my work on Warrior's Lair.
You can view footage of the game here.